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Vol. 4 No. 1 (2026): Enigma in Education
Published:
May 12, 2026
Articles
Effect of a Gamified Web-Based Literature Review Platform on Creative Engagement and Research Self-Efficacy Among Graduate Students
10.61996/edu.v4i1.120
1-9
Dwi Valinia Ivanka, Dian Rahayu
Pdf
Read Statistic:
14
Development and Validation of a Creativity Assessment Rubric for Evaluating Student Projects in Higher Education
10.61996/edu.v4i1.121
10-19
Vita Amanda, Sophia Lucille Rodriguez
Pdf
Read Statistic:
13
Effectiveness of an Automated Feedback System on Creative Writing and Scientific Translation Skills Among Undergraduate Students: A Quasi-Experimental Study
10.61996/edu.v4i1.123
20-28
Danila Adi Sanjaya, Gayatri Putri
Pdf
Read Statistic:
12
Dose-Dependent Association Between Pancasila Student Profile (P5) Curriculum Exposure and Civic Engagement Among Indonesian Secondary School Students
10.61996/edu.v4i1.124
29-40
Arya Ganendra, Delia Tamim
Pdf
Read Statistic:
12
Effectiveness of a Neuroeducation-Based Instructional Intervention on Cognitive Flexibility and Creative Resilience Among Undergraduate Students: A Quasi-Experimental Study
10.61996/edu.v4i1.122
41-48
Grace Freya Purba, Giselle Dupont, Despian Januandri
Pdf
Read Statistic:
11